THE THIRD DIMENSION BEGINNERS KIT GAME IN EASY STEP BY STEP STAGES This is the beginners/tutorial section.In previous months we have been creating a new step by step game in easy stages.All back issues are available.TEL O1484 46O888. The data file to accompany this text has been created in 3D kit1 but will run in kit2 and is called KIT1GAME.KIT,the border is called KITIGAME.IFF (Amiga/PC or Atari).The game will also run on the Atari in kit 1 as it is or in kit2 by using the Show Info command in the desktop menu before loading the 3D kit program and then changing the name to KIT1.3WD,on the Amiga by changing the filename to KIT1.3WD using Rename from the desktop menu then using it in kit2,on the PC in kit 1 or in KIT2.The PC version may suffer from colour corruption but i am sure that you can alter the colours to suit. To see this months example simply load up the KIT1GAME.KIT data file then the KIT1GAME.IFF border and you should be able to see how it looks and works after the following tutorial has been carried out. Please bear in mind that because there now is a delay command at the start of the game,you will have to give the datafile chance to load before adding the border or when you Reset the game. The game is being created in kit 1 so you may have to do things slightly different in kit 2 if you are using that. ------------------------------------- This month we are going to liven things up a little by creating a large monster into a new area 7.So the first thing you should do after loading your previously saved datafile and border is to create the new AREA 7.Next you need to create an entrance in front of a large doorway/door ( in area 7 with your back to the door ) and also to give the door an object condition that will take you from area 7 to area 4.So give the object this condition- IF COLLIDED? GOTO (3,4) ENDIF This should take you to a new entrance 3 ( that is if you have created one,and you will have done because you read this through first,didn't you?) in area 4.The new entrance needs to be situated around the corner of the rail tracks at the end of the passage and facing the rail lines. You also create a condition on the object at the end of this passage that takes you to our new entrance in area 7 when you collide with it.Give it this condition- IF COLLIDED? GOTO(1,7) ENDIF Right thats the boring bit out of the way,now is your chance to get creating.You now have to make a big monster in this area which faces the entrance.Look at my example for an idea.You can create anything you want from a dragon to a cyclops or any other fearsome creature that takes your fancy.Just make sure that it is BIG!.Don't worry if you cannot draw,simply copy my object and either leave it 'as is' or add more objects and re-colour it! Next month we will add some features to this new area. If you get stuck then give me a call on 01484 460888 ( anytime ) or alternatively write in to the Third Dimension address. .....Tony